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Invite the element of surprise with tricky instants and lay out mysterious face-down cards to keep ‘em guessing, then flip them over to spring your traps.
Every Duskmourn: H...
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Send your cold dead cards into the graveyard, the return your heavy hitters from the great beyond and rise victorious!
Every Duskmourn: House of Horror Commander Deck includ...
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Use fate-shifting powers to cast miracles and see a future where you’re the one winning the game.
Every Duskmourn: House of Horror Commander Deck includes 2 Traditional Foil...
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The Dominaria United Commander Decks includes 1 ready-to-play deck of 100 Magic cards (2 traditional foil legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sampl...
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The Dominaria United Commander Decks includes 1 ready-to-play deck of 100 Magic cards (2 traditional foil legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sampl...
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The Dominaria United - Commander Deck Display contains 4 Dominaria United Commander decks, 2 of each theme.
The Dominaria United Commander Decks includes 1 ready-to-play ...
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Dominaria United - Commander Decks [Set of 2] contains 1 of each themed Dominaria United Commander decks.
The Dominaria United Commander Decks includes 1 ready-to-play dec...
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In Bloomburrow™, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their b...
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In Bloomburrow™, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their b...
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In Bloomburrow™, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their b...
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In Bloomburrow™, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their b...
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In Bloomburrow™, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their b...
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This set of two contains one Living Energy Commander Deck and one Eternal Might Commander Deck.
Start your engines for a high-octane death race across the Multiverse! Swerve...
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Start your engines for a high-octane death race across the Multiverse! Swerve through three planes of mayhem, dodging dangerous obstacles and rival racers along the way. Crew...
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Start your engines for a high-octane death race across the Multiverse! Swerve through three planes of mayhem, dodging dangerous obstacles and rival racers along the way. Crew...
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Each display contains 4 Adventures in the Forgotten Realms Commander Decks. (1 of each design)
KEY FEATURES:
• 100-card ready-to-play Adventures in the Forgotten Realms (AF...
Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '