Magic & Minions (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Magic & Minions (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Magic & Minions (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Regular Price $1.00

Vendor: Magic: The Gathering

Product Type : MTG Single

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Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card — Magic Minigame
Rarity: Common
4 players | 2 packs | 45 minutes | d6

OBJECTIVE:

Use the cards in a booster to inspire your own one-shot adventure!

GET READY:

Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to inspire the adventure. They then open a second booster and deal 4 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards.

Actions: Card color represents the type of action, and mana value represents its power.

• White = Charisma (coercion, leadership, etc.)

• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)

• Black = Strength (melee attacks, climbing, moving large objects, etc.)

• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)

• Green = Wisdom (common sense, intuition, empathy, etc.)

• Colorless = Constitution (running, swimming, resisting disease, etc.)

LET’S PLAY:

First, each player describes their character based on the most powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card.

Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name, and art of the card as inspiration. Then they roll a six-sided die and add the result to the mana value of their chosen action.

If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.

After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.

TO WIN:

If the players can overcome all six encounters without running out of actions, they win!

Last updated October 04, 2025

Thank you for your purchase. We hope you are happy with your purchase. However, if you are not completely satisfied with your purchase for any reason, you may return it to us for a full refund, store credit, or an exchange on most items.   Please see below for more information on our return policy.

 

RETURNS

 

All returns must be postmarked within fifteen (15) days of the purchase date. All returned items must be in new and unused condition, with all original tags and labels attached.  Please note we do not normally offer change of mind refund on sealed TCG product.

 

RETURN PROCESS

 

To return an item, place the item securely in its original packaging and include your proof of purchase, and mail your return to the following address:

 

Area52

Attn: Returns

1/88 Elizabeth St

Hobart, Tasmania 7000  

Australia  

Please note, you will be responsible for all return shipping charges. We strongly recommend that you use a trackable method to mail your return. 

REFUNDS

After receiving your return and inspecting the condition of your item, we will process your return or exchange. Please allow at least three (3) days from the receipt of your item to process your return or exchange.Refunds may take 1-2 billing cycles to appear on your credit card statement, depending on your credit card company. We will notify you by email when your return has been processed. 

 

EXCEPTIONS    

The following items cannot be returned or exchanged:

 

  •     Opened booster packs   
  •     Opened card sleeves   
  •     Opened card game product   

For defective or damaged products, please contact us at the customer service number below to arrange a refund or exchange. 

 

Please Note

  •        Sale items are FINAL SALE and cannot be returned.        
  •        Items must be returned in like-new condition unless faulty   

QUESTIONS

 

If you have any questions concerning our return policy, please contact us at:

0362342322 

info@area52.com.au