Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Regular Price $1.00

Vendor: Magic: The Gathering

Product Type : MTG Single

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Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card — Magic Minigame
Rarity: Common
2+ players | 1+ packs | 5 minutes | d20

OBJECTIVE:

As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!

GET READY:

Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.

LET’S PLAY:

On each player’s turn, they play a card to modify a player’s initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Play continues until all players are out of cards.

White Card: At the end of the game, increase a player’s roll by 2.

Blue Card: Reroll another player’s die, but use the new result only if it’s lower.

Black Card: At the end of the game, decrease a player’s roll by 2.

Red Card: Reroll another player’s die. They must use the new result.

Green Card: Reroll your own die, but use the new result only if it’s higher.

Colorless Card: Each player may reroll their die. if they do, they must use the new result.

Multicolored Card: Apply the effects of each of the card’s colors. Each effect can target a different player.

Any Card Played Face Down: At the end of the game, increase or decrease a player’s die roll by 1.

TO WIN:

Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!

Last updated October 04, 2025

Thank you for your purchase. We hope you are happy with your purchase. However, if you are not completely satisfied with your purchase for any reason, you may return it to us for a full refund, store credit, or an exchange on most items.   Please see below for more information on our return policy.

 

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Area52

Attn: Returns

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Australia  

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REFUNDS

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  •     Opened booster packs   
  •     Opened card sleeves   
  •     Opened card game product   

For defective or damaged products, please contact us at the customer service number below to arrange a refund or exchange. 

 

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